Tailwind of Gusto
Spell Equip

Tailwind of Gusto

  • Archetype:
  • Gusto

  • View:
  • 3379




Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster; ● 4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster. ● 5 or higher: Special Summon 1 Level 1 Tuner from your Deck.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Feb 20, 2026
53± 6/ 100
Power Score
Intrinsic 52
Deck 54

Tailwind of Gusto — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 52.4 · Deck: 54.2 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Extender, Searcher/Tutor

Why it scores here

Tailwind of Gusto converts an already-established Gusto monster into a Deck-summoned Gusto body (different Type) or a Level 1 Tuner, and its GY effect turns a WIND discard into a Gusto Spell/Trap search — which is why 188 recorded decks run it at 2.52 copies on average. It lands in the low-to-mid 50s because the whole payoff is archetype-bound and requires a Gusto monster to equip first: it is an extender, not a starter (starter role is 0% in the combo sample and the one recorded combo carries starterCount 0). Its only opponent-facing effect is destruction immunity on the equipped monster, so it earns very little for disruption, and the single recorded combo shows low board (12) and disruption (8) sub-scores. ATK/DEF are 0 and played no part in this score.

Axis scores

Axis Score Evidence
Accessibility 48 It is a Spell that must be drawn and then equipped to an existing Gusto monster, with no searcher route shown in the evidence, though 188 decks run it at 2.52 copies on average (observed).
Combo & Conversion 58 Equipped to a Level 4-or-lower Gusto it Special Summons a different-Type Gusto monster from Deck, and on a Level 5+ monster it summons a Level 1 Tuner from Deck, enabling Synchro ladders such as Crystal Wing and Daigusto Sphreez (verified).
Resource Economy 58 Its GY effect trades a WIND discard for a Gusto Spell/Trap search, and the recorded Gusto combo it appears in ends at netCardAdvantage 4 (verified/observed).
Effect & Interaction 28 The only opponent-facing clause is that the equipped monster cannot be destroyed by opponent's card effects; the card itself offers no negation or removal (verified).
Material Utility 50 It contributes no body of its own but fetches a Gusto monster or Level 1 Tuner from Deck as Synchro material with a chosen Type/Level (verified).
Resilience & Flexibility 50 It is usable from the field as an equip and from the GY as a banish-to-search, but both effects are once per turn and it collapses if the equipped monster or the equip itself is removed (verified).
Deck-Building Efficiency 45 It is locked to the archetype ('Equip only to a Gusto monster') and the GY search needs a WIND discard, yet Gusto lists still run 2-3 copies (verified/observed).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 52.4, Deck ≈ 54.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Special Summons from Deck — either a different-Type Gusto monster (Level 4 or lower equip target) or a Level 1 Tuner (Level 5+ equip target) — giving material without using the normal summon.
  • Grants the equipped Gusto monster immunity to destruction by the opponent's card effects.
  • GY effect recurs a Gusto Spell/Trap to hand for the cost of banishing itself and discarding a WIND monster.
  • Highly consistent in its home archetype: 188 recorded decks, 2.52 copies average, with 108 lists at the maximum 3 copies.

Weaknesses

  • Requires a Gusto monster already on the field to equip; dead in hand without that body, so it is an extender rather than a starter.
  • Provides no negation or removal on its own; the only defensive clause is destruction immunity for the equipped monster.
  • Archetype-locked ('Equip only to a Gusto monster'), so it is not splashable outside Gusto.
  • Both effects are once per turn, and the GY search additionally costs a WIND discard.

Counters / choke points

  • Spell/Trap removal (Cosmic Cyclone, Mystical Space Typhoon, Harpie's Feather Duster) before the equip resolves.
  • Monster removal on the equipped Gusto, which strips the equip target and disables the Level/Rank-based Special Summon clause.
  • Ash Blossom & Joyous Spring negating the Deck search or Deck Special Summon.
  • Called by the Grave / D.D. Crow answering the GY banish-and-search effect.

Best use

Combo enabler / extender that turns an established Gusto body into an extra Deck-summoned body and a recurring Gusto Spell/Trap search. Decks: Gusto. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: 'Equip only to a "Gusto" monster'; the equipped monster cannot be destroyed by the opponent's card effects.; Text: once per turn, banish this card from the GY and discard 1 WIND monster to add 1 Gusto Spell/Trap from Deck to hand.; Text: Level/Rank 4 or lower equip target Special Summons 1 Gusto monster from Deck with a different Type; Level/Rank 5 or higher Special Summons 1 Level 1 Tuner from Deck.; Legal in TCG, OCG and Master Duel; no banlist token supplied (assumed unlimited at 3).
  • Observed: 188 recorded decks main-deck the card at 2.52 copies on average (108 lists run 3, 70 run 2, 10 run 1).; Co-deck rates are dominated by Gusto pieces: Gusto Vedir 73.4%, Pilica 72.9%, Daigusto Sphreez 72.9%, Gusto Griffin 66.5%, Gusto Egul 66%.; Only 1 combo record exists for the card, at average power index when present 100, but with low board (12) and disruption (8) sub-scores and starterCount 0.; usage statistics lists only one row (Battlin' Boxer, 60% inclusion, 2 copies).
  • Inferred: Because the equip and the Level/Rank clause both require a Gusto monster already on the field, the card functions as an extender rather than a starter.; Discarding a WIND monster keeps the GY effect card-neutral at worst, and it functions as archetype Spell/Trap recursion.; The Deck Special Summons (extra Gusto body or Level 1 Tuner) are what enable the observed Synchro partners (Crystal Wing, Clear Wing, Daigusto Sphreez).
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo data is essentially empty: 1 appearance, 0% as starter/searched/material/payoff, and an empty combo role, so practical line data is unverified no explicit searcher route for Tailwind of Gusto itself is documented in the evidence usage statistics coverage is a single, plausibly mislabelled archetype row no dated metagame sample — meta power is null and provisional











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